This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!Īcademy of Secrets is sanctioned for use in Pathfinder Society Organized Play. Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. While Academy of Secrets takes place in the metropolitan city of Korvosa, the magic academy within is suitable for use in any fantasy campaign setting. Also within, you’ll find a brand-new monster and details on one of Golarion’s most famous schools of magic, as mentioned in Pathfinder Campaign Setting: Guide to Korvosa and the Curse of the Crimson Throne Adventure Path. It features a massive magical university, compatible with GameMastery Map Pack: Magic Academy and teeming with sorcerous traps, weird puzzles, diabolical monsters, and countless students and professors trapped in a web of arcane deceit. Should the heroes reign victorious, the secrets they may uncover promise more than gold and glory-they may rock the very foundation of the Acadamae, and even the entire city!Īcademy of Secrets is an adventure for 13th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. While the Breaching Festival has not seen a champion in over a century and a half, this year’s festival promises to be the deadliest trial the school has ever known. This year, the school’s headmaster has invited the heroes to participate, against the contest’s longstanding traditions. Testing their luck against the university’s strongest defenses, the competitors pull out all the stops as they vie for a chance at a fortune in gold and magical treasure. Once a focused arcane school is chosen, it cannot be changed.Įach arcane school listed at right includes links to its associated focused schools.A dungeon adventure for 13th-level charactersĮvery year the Acadamae-Korvosa’s prestigious school of the arcane arts-opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. A wizard must take all of the replacement powers associated with his focused arcane school. Wizards who choose a focused arcane school retain the bonus spells from their school and must select two prohibited schools as normal, but the focused school changes one or more of the powers granted by their arcane school. Wizards that specialize in one of the schools of magic can instead chose to focus their studies still further. Focused Arcane Schools (from Advanced Player’s Guide) Presented below are several new schools of magic to help you customize your wizard’s arcane pursuits. In their quest to unravel and repurpose the fundamental laws of existence, many wizards come to appreciate the benefits of narrowly focusing their study. Wizards with the universalist school do not receive a school slot.īending reality to their will through careful study, wizards are the embodiment of the phrase “mind over matter,” changing whole worlds with nothing but their keen intellects and ancient lore. A wizard can select a spell modified by a metamagic feat to prepare in his school slot, but it uses up a higher-level spell slot. This spell must be in the wizard’s spellbook. Each day, a wizard can prepare a spell from his specialty school in that slot. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. A universalist wizard can prepare spells from any school without restriction.Įach arcane school gives the wizard a number of school powers. In addition, a specialist takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. For example, a wizard with evocation as an opposition school must expend two of his available 3rd-level spell slots to prepare a fireball. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell. A wizard that does not select a school receives the universalist school instead.Ī wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. This choice must be made at 1st level, and once made, it cannot be changed. A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school.
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